Ubisoft has opened change negotiations on shutting its Helsinki studio RedLynx and has cut roles at Ubisoft Singapore, while Liquid Swords entered bankruptcy in Stockholm and mobile studio Spill Games raised Series A funding.

Helsinki city skyline
Photo: DIMMIS / Wikimedia Commons, CC BY-SA 3.0

Ubisoft told staff on 14 October that it proposes to close RedLynx in Finland, subject to the local change negotiation process. The publisher said the proposal would affect up to 52 positions. RedLynx, acquired by Ubisoft in 2011, is best known for the Trials motorcycle racing series, whose most recent numbered entry was Trials Rising in 2019. In recent years the studio has worked largely in a support capacity, including work linked to Star Wars Outlaws.

In the same statement, Ubisoft said 70 positions at Ubisoft Singapore had been impacted "to align the studio with upcoming production needs". The company said the Singapore studio "remains an important part of Ubisoft's global production organisation". PocketGamer.biz, citing GamesIndustry.biz, reported that the Singapore cuts equate to roughly a fifth of that studio's headcount. Combined, the two sites put more than 120 roles in play.

Ubisoft said it valued the contributions of both teams and committed to supporting colleagues through the process. The announcements sit within a wider 2026 reorganisation in which Ubisoft has centred operations around a smaller number of creative houses and cancelled multiple projects.

Separately, Stockholm District Court declared Liquid Swords AB bankrupt on 12 October. The Swedish studio, founded by Avalanche Studios co-founder Christofer Sundberg, developed open-world crime title Samson, which launched on PC in April 2026 with console versions following in September. GameRant reported that unpaid salaries over several months led employees to petition the court; attorney Karl Björlin of Cirio was appointed trustee.

The bankruptcy estate said it would offer the business and assets for sale, with indicative bids due by noon CEST on 21 October, and that it intended to keep Samson commercially operational during the process to preserve the value of the intellectual property. Preliminary estate figures cited by GameRant put Samson at about 151,900 gross unit sales across Steam, PlayStation and Xbox by 14 October, generating roughly SEK 24.1 million (about $2.4 million) in net revenue. NetEase holds security over some key assets, which may complicate any sale.

On the hiring side of the ledger, Bengaluru mobile studio Spill Games raised $10.5 million in Series A funding, with PocketGamer.biz dating the round to mid-October. Elevation Capital led the round, with existing investors Centre Court Capital and PeerCapital participating. Spill Games, founded in 2024 by former PlaySimple Games executives Om Misra, Tapan Ranjan and Harsh Garg, said the capital would support portfolio expansion, user acquisition, technology and AI capabilities, and selective hiring. Entrackr reported the same uses of proceeds, including selective talent hire.

Also within the week, Remedy Entertainment said Control Resonant had passed one million copies sold. A company update tied the milestone to 15 October, three weeks after the game's 24 September digital launch and on the day of its physical release. Chief executive Jean-Charles Gaudechon described the title as the fastest-selling game in Remedy's history. Video Games Chronicle reported that roughly half of players were new to the Control series.

For employers and candidates, the week underlined a split market. Large publishers continue to cut support and mid-sized studios when pipelines narrow, releasing experienced developers in Finland, Singapore and Sweden into an already crowded hiring pool. At the same time, self-published hits and venture-backed mobile teams are still adding selective roles, particularly where live operations, user acquisition and AI-assisted production are funded priorities.

Sources